import { Cesium } from '../../../namespace'
import { scaleHeight } from '../Coordinate'
import { getStaticFile, randomId } from '../Generate'
/**
* 火焰粒子类
* @class
*/
class FireEffect {
/**
* 构造函数
* @param {Object} viewer 地图场景对象
* @param {Cartesian3} position 火焰粒子位置,笛卡尔坐标
* @param {String} type 粒子类型:"cone"-锥型,"sphere"-球型,"box"-盒型,"circle"-圆型,
* @param {Number} size 粒子大小
*/
constructor(viewer, position, type, size) {
this.viewer = viewer
this.viewModel = {
emissionRate: 5,
gravity: 0.0, //设置重力参数
minimumParticleLife: 1,
maximumParticleLife: 6,
minimumSpeed: 1.0, //粒子发射的最小速度
maximumSpeed: 4.0, //粒子发射的最大速度
startScale: 0.0,
endScale: 10.0,
particleSize: size,
}
this.emitterModelMatrix = new Cesium.Matrix4()
this.translation = new Cesium.Cartesian3()
this.rotation = new Cesium.Quaternion()
this.hpr = new Cesium.HeadingPitchRoll()
this.trs = new Cesium.TranslationRotationScale()
this.scene = this.viewer.scene
this.particleSystem = ''
this.position = scaleHeight(position, size / 5, 500)
this.entity = this.viewer.entities.add({
//选择粒子放置的坐标
position: position,
})
this.id - randomId()
this.init(type, size)
}
init(type, radians) {
const _this = this
this.viewer.clock.shouldAnimate = true
let particleSystem = this.scene.primitives.add(
new Cesium.ParticleSystem({
image: getStaticFile('fire.png'), //生成所需粒子的图片路径
//粒子在生命周期开始时的颜色
startColor: new Cesium.Color(1, 1, 1, 1),
//粒子在生命周期结束时的颜色
endColor: new Cesium.Color(0.5, 0, 0, 0),
//粒子在生命周期开始时初始比例
startScale: _this.viewModel.startScale,
//粒子在生命周期结束时比例
endScale: _this.viewModel.endScale,
//粒子发射的最小速度
minimumParticleLife: _this.viewModel.minimumParticleLife,
//粒子发射的最大速度
maximumParticleLife: _this.viewModel.maximumParticleLife,
//粒子质量的最小界限
minimumSpeed: _this.viewModel.minimumSpeed,
//粒子质量的最大界限
maximumSpeed: _this.viewModel.maximumSpeed,
//以像素为单位缩放粒子图像尺寸
imageSize: new Cesium.Cartesian2(
_this.viewModel.particleSize,
_this.viewModel.particleSize
),
//每秒发射的粒子数
emissionRate: _this.viewModel.emissionRate,
//粒子系统发射粒子的时间(秒)
lifetime: 16.0,
//粒子系统是否应该在完成时循环其爆发
loop: true,
//设置粒子的大小是否以米或像素为单位
sizeInMeters: true,
//系统的粒子发射器
emitter: this.getEmitter(type, radians),
})
)
this.particleSystem = particleSystem
this.preUpdateEvent()
}
getEmitter(type, val) {
//BoxEmitter 盒形发射器,ConeEmitter 锥形发射器,SphereEmitter 球形发射器,CircleEmitter圆形发射器
const radians = Cesium.Math.toRadians(val)
const cartesian = Cesium.Cartesian3(val, val, val)
let emitter
switch (type) {
case 'box':
emitter = new Cesium.BoxEmitter(cartesian)
break
case 'sphere':
emitter = new Cesium.SphereEmitter(radians)
break
case 'circle':
emitter = new Cesium.CircleEmitter(radians)
break
default:
emitter = new Cesium.ConeEmitter(radians)
break
}
return emitter
}
//场景渲染事件
preUpdateEvent() {
let _this = this
this.viewer.scene.preUpdate.addEventListener(function (scene, time) {
//发射器地理位置
_this.particleSystem.modelMatrix = _this.computeModelMatrix(
_this.entity,
time
)
//发射器局部位置
_this.particleSystem.emitterModelMatrix =
_this.computeEmitterModelMatrix()
// 将发射器旋转
if (_this.viewModel.spin) {
_this.viewModel.heading += 1.0
_this.viewModel.pitch += 1.0
_this.viewModel.roll += 1.0
}
})
}
computeModelMatrix(entity, time) {
return entity.computeModelMatrix(time, new Cesium.Matrix4())
}
computeEmitterModelMatrix() {
this.hpr = Cesium.HeadingPitchRoll.fromDegrees(0.0, 0.0, 0.0, this.hpr)
this.trs.translation = Cesium.Cartesian3.fromElements(
-4.0,
0.0,
1.4,
this.translation
)
this.trs.rotation = Cesium.Quaternion.fromHeadingPitchRoll(
this.hpr,
this.rotation
)
return Cesium.Matrix4.fromTranslationRotationScale(
this.trs,
this.emitterModelMatrix
)
}
removeEvent() {
this.viewer.scene.preUpdate.removeEventListener(this.preUpdateEvent, this)
this.emitterModelMatrix = undefined
this.translation = undefined
this.rotation = undefined
this.hpr = undefined
this.trs = undefined
}
/**
* 移除火焰粒子
*/
remove() {
;() => {
return this.removeEvent()
} //清除事件
this.viewer.scene.primitives.remove(this.particleSystem) //删除粒子对象
this.viewer.entities.remove(this.entity) //删除entity
}
}
export default FireEffect